Saturday, August 9, 2008
A Video Game Improves Behavioral Outcomes in Patients With Cancer
A Video Game Improves Behavioral Outcomes in Patients With Cancer. Researchers at Stanford University published a recent article in Pediatrics.
OBJECTIVE. Suboptimal adherence to self-administered medications is a common problem. The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence and other behavioral outcomes for adolescents and young adults with malignancies including acute leukemia, lymphoma, and soft-tissue sarcoma.
CONCLUSIONS. The video-game intervention significantly improved treatment adherence and indicators of cancer-related self-efficacy and knowledge in adolescents and young adults who were undergoing cancer therapy. The findings support current efforts to develop effective video-game interventions for education and training in health care.
PEDIATRICS Vol. 122 No. 2 August 2008, pp. e305-e317
Labels:
cancer,
oncology,
technology
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